Resources
Answers to the problems that come up when you take an HTML5 or WebGL game to a web game portal. Each page answers one question on its own merits, whether or not you ever use our tooling.
Looking for the product documentation instead? That is in the docs.
- Why web game portals reject your WebGL build
The rejection reasons that actually recur when you submit an HTML5 or WebGL build to a game portal, what each portal measures, and how to check your build before a reviewer does.
- Rewarded and interstitial ads without getting rejected
Ad placement rules that web game portals enforce at review: when a break is allowed, why the game must pause and mute, and the one condition under which a reward may be granted.
- Saving player progress in a browser game
Why localStorage loses browser game saves, what each portal offers instead, and the ordering rule that silently drops a save when you get it wrong.