Tips
Practical advice for taking an HTML5 or WebGL game to a web game portal: rejections, ad rules, and saved progress.
- Rewarded and interstitial ads without getting rejected
Ad placement rules that web game portals enforce at review: when a break is allowed, why the game must pause and mute, and the one condition under which a reward may be granted.
- Saving player progress in a browser game
Why localStorage loses browser game saves, what each portal offers instead, and the ordering rule that silently drops a save when you get it wrong.
- Why web game portals reject your WebGL build
The rejection reasons that actually recur when you submit an HTML5 or WebGL build to a game portal, what each portal measures, and how to check your build before a reviewer does.